Demos

Friday 11th, October

All day during breaks

The Guide’s Apprentices: Engaging Visitors of Virtual Museums through Appropriate Agent Embodiments

Ephraim Schott, Irene López García, Tony Jan Zoeppig, Manuel Hartmann, Bernd Froehlich

Hybrid Input Technique for VR Combining Head Mounted Keyboard with Head Pointing

Ryoto Nohara, Hironori Ishikawa, Hiroyuki Manabe

Rendering diffraction Phenomena on rough surfaces in Virtual Reality

Olaf Clausen, Arnulph Fuhrmann, Martin Mišiak, Marc Erich Latoschik, Ricardo Marroquim

Supporting Wildfire Evacuation Preparedness through a Virtual Reality Simulation

Alison Crosby, MJ Johns

Row your boat in VR and solve thinking exercises on the way: The Brain-Row Challenge

Christoph Lürig, Tilo Mentler, Sven Karstens

ChronoShore: Diagetic Temporal Exploration in a Simulated Virtual Coast Environment

Yuen C. Law, Lucca Troll, Daniel Zielasko

Virtual Lab – A VR Showroom for Biosignals Research

Asmus Eike Eilks, Ahmed Seyit Kücük, Felix Putze, Tanja Schultz

Hands-On Plant Root System Reconstruction in Virtual Reality

Dirk Norbert Baker, Tobias Selzner, Jens Henrik Göbbert, Hanno Scharr, Morris Riedel, Ebba Þóra Hvannberg, Andrea Schnepf, Daniel Zielasko

Cybersicker: An Open Source VR Sickness Testbed – Do you still have fun, or are you already sick?

Daniel Zielasko, Yuen C. Law

Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual Environments

Kevin Linne, Sven Thomas, Martin Weigel

EcoDive: Enhancing Presence and Ambient Environmental Awareness in a Virtual Reality Experience for Underwater Marine Debris Collection

Michael Feldmann, Philipp Geier, Jan Niclas Ruppenthal, Daniel Zielasko

GazeLock: Gaze- and Lock Pattern-Based Authentication

László Kopácsi, Tobias Sebastian Schneider, Chiara Karr, Michael Barz, Daniel Sonntag

Us Xtended – Tracking and Sensing through Embedded and Embodied Design in Virtual Reality

Michaela Pnacekova

Make America Great Again and Again: How to Adapt Interactive Installation Art for Virtual Reality

Byeongwon Ha

Real-Time Scent Prediction and Release for Video Games

Yuchen Zhang, Henry Raymond, Ayca Takmaz, Börge Scheel, Henning Metzmacher

ICELab Demo: an industrial digital-twin and simulator in VR

Deborah Pintani, Marco Emporio, Ariel Caputo, Dong Seon Cheng, Lorenzo Genghini, Nicola Tomasoni, Andrea Giachetti